SimFarm: SimCity's Country Cousin |
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File:SimFarm Coverart.png |
Developer(s) | Maxis Software |
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Publisher(s) | Maxis Software Mindscape, Inc. |
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Designer(s) | Eric Albers Mike Perry |
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Platforms | DOS Windows Macintosh |
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Release date(s) | 1993 (DOS) 1994 (Macintosh) 1996 (Windows 3.x) |
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Genre(s) | Construction and management simulation |
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Mode(s) | Single-player |
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Database of 16800 free abandonware games. One of the most complete museum of 80s and 90s video games on DOS, Windows, Amiga, C64, consoles and more. SimFarm is a spin-off of SimCity, developed and published by Maxis Software it was released in 1993 for DOS. It was ported to other platforms in the subsequent years. Instead of a city you are tasked with building and managing your own farm. Farming Simulator 19 is the latest game in the series and was released on November 20th, 2018. It was developed by Giants Software and published by Focus Home Entertainment. 1 Description 2 Features 2.1 Crops 2.2 Machines 2.3 Animals 2.4 Maps and Map Management 2.5 Other Features 3 Media 3.1.
SimFarm: SimCity's Country Cousin, developed by Maxis in 1993, is a computer game in which players build and manage a virtual farm. It was released in 1993 as a spin-off of SimCity.
Gameplay
Mirroring duties on a real farm, SimFarm puts players in charge of building up the land, placing the buildings, buying and selling livestock and planting crops. A weather and season system are in place as well, presenting the same kind of challenges found in a real-world farm. As with SimCity, there are disasters that can wreak havoc on the player's farm. Tornadoes, droughts, pests, and dust storms are some of the events that can disrupt farm crops and harvests.
SimFarm also has a small town included in its simulation. This town is reminiscent of SimCity in its form and function. The player may interact with the town occasionally by suggesting new tile types and joining competitions with livestock (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting an airport to be built in the town will usually cause its construction, thus unlocking the ability to buy and use a crop duster.
The homestead in SimFarm is where the player lives and is expanded at the beginning of each game year if the player has made enough money in the previous year.
SimFarm allows the player to choose a location derived from the region and climate of one of nine areas of the US or to design one's own climate by selecting average winds, rainfall, and temperatures.
The game package also included a teachers guide to teaching with SimFarm with black line masters for photo copying for the class and a users manual. These were printed and included in the box.
Equipment is necessary to maintain your farm and bring your crops to harvest. Structures store equipment, livestock, seeds, etc. The minimum equipment required to bring one field to harvest is one tractor, one planter, one plow, one harvester, one truck, and one trailer. The crops are the main revenue-raising item in SimFarm. All crops have specific maturity cycles, water requirements, temperature requirements, and resistance to pests, weeds, and diseases.
There are four types of livestock in SimFarm, all of which have specific food requirements, need water, and breed new livestock. Animals' value can be increased by making a barn available for their use.
External links
- SimFarm at MobyGames
- DeProgrammer's SimFarm Crop Editor at FileFront
- Game trailer on YouTube
Simfarm Manual
Retrieved from 'https://infogalactic.com/w/index.php?title=SimFarm&oldid=1652979'
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Clones[edit]
Sim Farm Mac
possibly clone? John Deere American Farmer—Preceding unsigned comment added by 81.182.160.44 (talk • contribs)
- possibly clone? Harvest Moon (series) --Damian Yerrick (talk | stalk) 01:56, 5 June 2007 (UTC)
Suggested rename/move[edit]
I suggest renaming this article to SimFarm: SimCity's Country Cousin. Additional discussion is happening here. SharkD (talk) 19:47, 3 February 2009 (UTC)
Games as desktops (a minor topic) - Yura87 (talk) 02:54, 24 February 2014 (UTC)[edit]
in SimFarm, there's no 'viewport as background' like in SimCity. All in all, SimFarm's interface is a take on Mac OS. Same goes for OpenTTD/Simutrans, though they don't use a full menu bar, and they use 'viewport as background'.All in all, games that use the desktop metaphor for main interface were most common in early 90s, and of all Maxis titles SimFarm goes closest to a full desktop.
Simfarm Mac Os X
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